Here is a turntable render of the sea creature from zbrush.
This is a zbrush creature concept, texture in zbrush, then imported the raw high poly and paint into unreal for real time rendering. Loving the workflow! This is still a WIP, however I am excited to use real time rendering for client previews and pre-viz/look dev
Low Res Character Mesh Reel
This is a generalist reel covering commercial work and some person zbrush work.